Jul 04, 2007 Before Super StarDust HD, there was Geometry Wars. A highly addictive shoot-em-up that used both analog sticks to move AND shoot. But before that, was a game i heard as Robotron.
January 20, 2010 - Clearly, the biggest attraction being showcased at this year's CES was the spread of 3D technology. If there was any part of a booth that had anything to do with visual output for home entertainment, chances are pretty high that the third dimension was somehow involved. So, why did Super Stardust HD's 3D showing draw such universal acclaim from CES showgoers? There are a couple of reasons.
First, the game runs at 720p, setting it apart from many other 3D console titles that use lower resolution tricks to create dimensional depth of field effects. Second-and this is the important part-Housemarque, the developer behind Super Stardust HD, worked especially hard on revamping their game's visuals for three dimensions, essentially doubling the amount of rendered frames on screen. The result is that when you're wearing the 3D shutter glasses, the game appears in a whopping 60 FPS per eye. While the technical details on how doubling the frames per second actually helps to create a 3D effect elude me, let me assure you, the results are nevertheless astounding.If you've ever played Super Stardust HD, you already know its clean, crisp visuals are quite attractive (particularly for a two-year-old PSN title), and actually playing it in 3D only makes them more dazzling. The dev team actually took advantage of adding 3D effects to gameplay in ways that other games can't-whereas most games merely improve depth of field in a way that really contrasts levels of distance, Super Stardust HD renders objects that interact with them, moving from the back or middle of the screen to a distance relative to your eyes.
To put it simply, when you're blasting out chunks from a hunk of space rock, shards of the rock break off, spinning and floating (with realistic physics) in a cluster clearly showing which pieces are closer or further away to you. Similarly, if an asteroid (or your ship) explodes, rock or metal debris will even fly out, literally exploding in front of you. It may be needless to say, but the Super Stardust HD's particle effects are topnotch.The game's depth of field is improved as well, with your ship hovering at a distance above the planet, whose wireframe core is spatially further away from either ship or any blasting material that may happen to be nearby. The game's weapons also fire above the planet's surface, in logical spatial relation to your ship.
The effect of seeing them appear 'from space' rather than simply on the planet's surface is a subtle but very effective use of the tech, and you can almost picture the sci-fi battles taking place in a to-scale environment showing distance from space to the planet below. The flamethrower effects are particularly notable when they're chewing through a meaty group of asteroids.It's clear that 3D games are still in their infancy.
Super Stardust HD looked amazing, but didn't add any depth-perceptive 3D mechanics to its core design, for example. However, for a game design relative to popcorn thrills, the visual really did the trick. It will be interesting to see exactly how developers start utilizing 3D in future games-particularly since not every game, at least for the PS3, will have the necessary processing resources to render twice as many frames per second as normal-but for just a simple retroactive visual improvement, Housemarque has really taken a great first step. I guess James Cameron was right-now he can take some pride in the fact that we are, in fact, living in a post-Avatar world.BySteve HaskeCCC Freelance Writer.
.: October 10, 2016.: October 13, 2016Mode(s),Super Stardust HD is a downloadable that was released first for the by, developed by the company. In Japan, it is known as Star Strike HD. In 2015, a port for the, called Super Stardust Ultra, was released. In 2016, Super Stardust Ultra VR, a compatible version that contains Super Stardust Ultra, was released for the PlayStation 4.
It's also available as paid for Super Stardust Ultra.The game combines the mechanics of and with a level of action found typically in modern games such as. The game is an of for the Amiga. Super Stardust HD was one of the games given for free by Sony as part of their 'Welcome Back' package due to the in 2011.
Super Stardust HD was the first title with trophy support on the PlayStation 3. The game received E and 3 ratings from the ESRB and PEGI, respectively.A version for titled Super Stardust Portable ( Star Strike Portable in Japan) was released in November 2008, and a game building on Super Stardust HD, called was released in 2012.
Contents.Gameplay In Super Stardust HD, the player controls a space fighter craft that can move in any direction on a spherical shield surrounding a planet, while simultaneously firing in any direction independent of its movement. The primary threats against the player are three types of asteroids and various enemy spacecraft, which appear on the playfield at certain time intervals. The ship is equipped with three upgradeable weapons, a limited arsenal of bombs, and a boost capability that grants temporary invincibility and recharges after use. Each weapon is more effective against certain types of asteroid and enemies than others. Items include weapon upgrades and a shield that absorbs one fatal hit against the player's ship.Super Stardust HD provides several modes of play, each with their own online leaderboards. The default game mode, Arcade, takes the player through a series of five planets, each consisting of five main phases, the last of which is a boss battle. Planet Mode allows the player to play any one of five planets in the same way, ending the game after the planet is complete.
Both of these modes support both single-player and two-player cooperative play.Updates and DLC packs The Solo add-on pack (released in April 2008 and available for download via the ) adds several extra gameplay modes. Endless Mode pits the player against a continuous onslaught of rocks and enemies, gradually speeding up the action over time. Challenges the player to last as long as possible while the playfield is filled with indestructible objects. Bomber Mode challenges players to score as many points as they can using only bombs and a single life – primary weapons and the boost ability are disabled. Time Attack mode challenges the player to complete a planet's worth of rocks and enemies in the shortest time possible – losing a life in this mode incurs a 3-minute penalty. The PSP version also received its own version of the Solo add-on pack, with only the Endless, Survival and Bomber modes, along with two new soundtracks.
The Japanese version of the PSP game already comes with this pack.With the release of game update version 2.40 on July 2, 2008, support was added to the title. This made Super Stardust HD the first title with trophy support on the PlayStation 3. A total of 17 trophies are available for the game.The Team Pack was also released on July 2, 2008, which includes split-screen co-op and player versus player modes. The pack also offers an additional orchestral soundtrack in 5.1 surround and the ability to customize the player ship's appearance. The Team Pack was available for purchase from within the game and via the PlayStation Store before being removed with the 2.40 firmware.
It was reinstated on July 15, 2008, in a store update after Sony's press conference.Stereoscopic 3D support was demonstrated at the 2010 and released in June in the same year. Super Stardust HD is the first 3D game for the PS3 that runs at 720p resolution at 60 frames per second for each eye (120 frames per second). The original 2D version supports full 1080p resolution at 60 frames per second.Impact Mode, released in April 2011 on the PlayStation Store, introduces much higher score multipliers. With weapons disabled in Impact Mode, the primary mode of attack is a modified version of the ship's boost capability, which remains active as long as there are targets to attack nearby.Super Stardust Ultra A follow-up to the game titled Super Stardust Ultra (known in Japan as Star Strike Ultra) was released on February 10, 2015 in North America and the PAL region on February 11, 2015 for. It was essentially an enhanced version of Super Stardust HD, without being a direct port. It adds an exclusive mode called Interactive Streaming, which is an endless mode where the game is streamed live over the Internet, and viewers are allowed to help or hinder the player.
A port of Super Stardust Ultra titled 'Super Stardust Ultra VR,' offering a unique perspective from within the cockpit, was released as a launch title for the. The title was developed by UK based company d3t Ltd. Reception and sales ReceptionReview scoresPublicationScoreN/A7/10N/A8/10N/AN/A9/10N/A7/10N/A32/40N/AN/A7.25/10N/A7/10N/AN/AGameZoneN/AN/A6.7/10(US) 8.7/10(UK & AU)8.5/10(Solo) 8.2/10N/A6.5/108/107/107/10N/AN/AThe Digital FixN/A7/10N/AN/A7/10N/AAggregate score85/10074/100(VR) 66/10069/100The HD edition of Super Stardust received 'favorable' reviews, while the Portable, Ultra, and its VR version received 'average' reviews, according to the website. In Japan, where the Ultra version was ported for release on March 12, 2015gave it a score of one eight, one seven, one nine, and one eight for a total of 32 out of 40.In 2013, the game entered 's Top 25 PlayStation Network Games list in the 4th position.
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